WORK        ABOUT

ORION


ROLE: Animation | Design | Creative Direction

DATE: 2022

SOFTWARE USED: Cinema 4D | Redshift | After Effects | Illustrator
Orion is an advertisement for a fictional water bottle brand. With minimalist and futuristic design elements, the short film tells a story of exploration and discovery.

In term 3 at VFS, each student was tasked with creating a 15 second short film utilizing 3D; from modeling, texturing and lighting to final composite all in 6 weeks. Having some knowledge of the graph editor in C4D I wanted to push myself with dynamic and interesting camera movements. I also wanted to test my design skills with creating captivating imagery that engaged and excited the viewer.

Everything except the music was done by me. Animation, lighting, branding, modeling, and compositing.

The title Orion is from one of my favourite songs by Metallica 










PROCESS
Orion was my first big project of creating a 3D animation with multiple scenes that had to have a strong rhythm and flow into eachother. It was also the my first time creating a product visualisation, also having to concept and model it myself.

I began with sketching a rough design of what the water bottle would look like, minimal design but with interesting aesthetics that add some detail. I watched a lot of topology tutorials on how to model a cylindrical object. It’s difficult because loop cuts can be very troublesome on rounded objects. The technique I found was breaking the lid in 1/4 and modeling the extrusion with very high subdivisions, then using a cloner to duplicate it 3 more times. The rest of the model was pretty straight forward just add slight nuances throughout the design.

Then I moved into texturing the bottle, this was also the first time I placed graphics on a model all done inside of Redshift, I used many of the same techniques I used for Sudden Death.

I lit the entire sequence in chronological order so I wouldn’t get confused since this was my first go at rendering and cutting multiple shots. My teacher introduced me to rendering in the viewport render and that was a huge game changer to understand the pacing of how each shot flowed into eachother, without wasting big render times.




It ain’t pretty but we gotta start somewhere.
© JONATHAN BRIOSCHI 2024